Interior Design. Furniture Design.
The Giraffe Chair is an ambiguous chair for uncertain times. It is a simple, lightweight piece of furniture tailor-made for the nomadic urbanite’s sub-500-square-foot apartment.
It is a place to sit, of course, but more than that, it is…
…a bedside table for your friend on the air mattress
…a surface to stack attractive books upon to impress dates
…a stool to stand on to dust your ceiling fan
…a place to hang your coat
The Giraffe Chair has a handy handle to carry it from one corner of your apartment to another, or to your sister’s Subaru to move to a neighboring neighborhood with ease.
In Austin, Texas, anything worth doing is at the strip mall. In a city built for cars, the strip mall is ubiquitous. As new ones are built and old ones are forgotten, entrepreneurs open Austin’s most ambitious restaurants and shops in the city’s languishing and affordable retail centers. To truly experience Austin, a visitor must get behind the steering wheel and drive to the mall…
The Commerce Hotel is a hotel in the shell of a strip mall. The building shell is preserved to create a surreal and exciting experience for visitors. Guests enter their room through the former service entrances along the back of the strip mall. These nondescript doors lead to serene gardens that a guest walks through to reach their suite.
On the other side of the building, facing the parking lot, the strip mall’s bustling commercial nature is restored with micro-eateries maintained by local community members.
Step into any hotel room and you will find two layers of curtains at the window: one layer obscures views and transmits light, the second layer blocks light.
This room considers what happens when these layers of fabric are pulled away from the window and brought further into the room. Here, they come closer to the guests' bodies and set scenes for the room's occupants.
The room employs three types of curtains on a continuous powder-coated aluminum track. The first layer is a mesh fabric that filters light. The second is a terry cloth fabric that separates the bathroom from the sleeping area. The third is a heavy cotton curtain with a solid color on one side and an abstracted vision of Austin's plant life on the opposite side.
Issue is the annual publication of student work from the University of Texas at Austin School of Architecture. Issue 14 touches on the importance of the image in the study of architecture and design; architecture students never make buildings, only images.
The design team also produced “scale figure” stickers drawn by UTSOA students to distribute with the book. These scale figures may be placed in photographs and drawings to provide readymade atmosphere and levity.
Role: editor in chief. Editorial team: Hannah Bacon, Eeshna Gupta, Eric Joyce, Annie Liu, Krishnan Mistry, and Hannah Williams. Photographs by Justin Viera and Brennen Birch.
User Research. Branding. Exhibition Design.
The Ideal Made Real presents the transformational impact of the Arts and Crafts movement from its inception to our present moment in time.
The exhibition presents the proliferation and dilution of the movement’s ideals through original texts and a small number of consumable objects. The intimate gallery setting evokes the feeling of being in someone’s home and brings to mind the domestic nature of this creative movement.
The Ideal Made Real will take place at the University of Texas at Austin’s Harry Ransom Center in 2019.
Art Direction. Fashion Design. Performance Design.
On the summer solstice, a mysterious society in Southwest France collects hay and performs a strange harvest ritual...
"Surprise Mistakes" was a five-day performance and fashion design workshop led by Danish designer Henrik Vibskov at the Domaine de Boisbuchet. All images copyright Ingebjørg Kårstad.
This user-research project explored the effectiveness of maps and wayfinding devices in complex architectural environments. Working with Professor Karen Cheng (Visual Communication and Design) and Dr. Sarah Perez-Kriz (Psychology) at the University of Washington, I assisted in designing and conducting these user studies at the University of Washington Medical Center.
Participants were outfitted with head-mounted cameras to record their physical and visual paths as they attempted to find specific locations in the hospital. These recordings were analyzed to observe how participants interacted with wayfinding elements and maps as navigational tools.
Professor Cheng and Dr. Perez-Kriz's work is featured in Visible Language, Volume 48, Issue 2.
Screenshots from a hotel room designed for a video game. Made entirely in Unreal Engine, the renderings show a hotel room as it might actually appear after a few nights of habitation.
Produced in Deepak Chetty's course on immersive media at the University of Texas at Austin Radio-Television-Film department.
Interior Design. Branding.
The Golden Door is a restaurant and incubator for refugee and immigrant-owned businesses. As the most potent symbol of our identity and culture, food has the power to demystify a culture, highlight common ground, and trivialize our differences. The name "The Golden Door" is a reference to the poem The New Colossus, engraved at the base of the Statue of Liberty.
Design elements in the restaurant change as the menu evolves to reflect the cultures of those currently staffing the restaurant.
By placing diners at the same counter where dishes are assembled, interaction between the kitchen staff and guests is encouraged. Asking simple questions about ingredients or cooking techniques opens doors to discussions about cultural traditions and identity.
Branding. Art Direction. Graphic Design.
Issue is the annual student-run publication from the University of Austin at Texas School of Architecture.
In early discussions with the editorial team, I pitched Issue 13 as the publication's "coming of age". We injected 13 with a sense of levity and lightness missing from past editions.
I was co-editor and art director for Issue 13.
Product Design. Exhibition Design.
Under the direction of Faye Toogood, our group of 19 designers and artists was asked to respond to an abandoned walled garden at an ancient French estate.
With "The Gardener" serving as a point of departure during a group brainstorming session, I was inspired to fill the empty garden with Fictitious Fruits, an idea that became the foundation of our formal exploration.
Our work culminated in an exhibition of oversized fantastical fruits large enough to serve as chairs. The object featured here, "Field Mattress", was a collaboration between myself and LA-based artist and educator Heather Scott Peterson.
Softgoods was a five-day product and furniture design workshop led by UK designer Faye Toogood at the Domaine de Boisbuchet in Southwest France. All images copyright Ingebjørg Kårstad.
From time immemorial, humans have harnessed the earth’s energy for the sensual pleasures of bathing. Your Own Nature evokes the spirit of a natural hot spring in a downtown Austin midrise.
The project proposes a series of private bathing capsules clad in translucent Corian to be inserted into an existing hotel building. Each capsule is ﬁlled with performative artiﬁcial stones that provide soothing warmth and create sensorial microclimates.
A few short GIFs exploring form and material in Adobe 3DS Max and VRay. From Kory Bieg's Supraficial seminar.
In this remodeled youth hostel for Austin, the dormitories have been removed from the existing building to transform it into an open-ended performance venue and cafe.
Sleeping modules are scattered across the waterfront site, surrounding the former hostel building. Each module is made up of capsules for eight people and a private room for two.
Product Design. Graphic Design.
Architects speak in a language of their own. This card game, "Words Against Architecture", pokes fun at the stilted language of architectural discourse. By playing the game, the absurdity and arbitrariness of this linguistic misappropriation becomes all too apparent.
Players are dealt a random selection of adjectives and nouns culled from architectural manifestos. Then, an architectural image is placed in the middle of the playing surface. Next, players pick an adjective-noun pair from their hand to summarize the building. Finally, the players must defend their selection before a judge, who selects the winning pair of cards.
Tote bag and buttons designed for Seattle Public Library's "BANNED!" literary drag show celebrating freedom from censorship. This innovative event was hosted at a popular gay nightclub and featured Seattle's favorite drag queens.
The tote bag became a popular item at the library gift shop, and the buttons remain popular promotional items handed out at LGBTQ events around Seattle.